We were lucky enough to make it out to the first
PAX East and while we missed the City of Heroes Panel, we were able to go to the meet & greet and get the highlights from Matt “Positron” Miller.
There isn’t a lot of detail, but here is an overview of what was presented at the CoH Panel:
* The panel was centered around how to keep an MMO fresh and new
* History of Paragon Studios
* List of many things that went into the game since launch
* Issue 17 release in April- open beta “very soon”
* Ultra mode graphics
* New story arcs
* Revamp of Positron task force
* split into two TFs (as was always intended)
* fight at the dam
* spruced up missions to give them a new feel
* Going Rogue
* New level 1-20 experience
* The GR system itself
* Praetoria
* 4 Zones, showed some concept art
* New power sets
* Dual pistols
* if you pre-purchase Going Rogue now, then you immediately get dual pistols
* Demon summoning will be launched with i17
* again if you pre-purchase you get it as soon as it hits servers
* Demons are elemental based
* Each Fire, Ice, and ?? will be launched in sequence, kind of like the medic coming out for mercenaries.
* All new graphic models – they’re not just rehashed CoT stuff
* Powersets debuted at PAX East 2010:
* Electric Control (controllers and dominators)
* Kinetic Melee (scrappers, tankers, brutes, stalkers)
* The future
* Issue 19 tentatively called “Incarnates”
* End-game system that Matt has been working on for several months.
* 10 Incarnate levels past 50 – first level will be in Going Rogue
* Hopefully all will be released with i19 (perhaps not all at the same time, but as close as possible)
* Matt was glad to finally make it to the east coast (woot!)