I interview programmers from every language and frame work. We talk about everything from learning to code, what happens on the job, and tech in general.
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I interview programmers from every language and frame work. We talk about everything from learning to code, what happens on the job, and tech in general.
In this episode I talk to Charlie Helman, a game developer currently building a card game on the Defold engine. We discuss his work with Wizards of the Coast, Lua, Unity, Game engines, and a ton of other topics. Have a listen!
Thanks for listening to this episode of Citizen coder podcast. You can find links to anything we covered in the show notes. If you'd like to sponsor the show you can reach out to me at info@citizencodercast.com, or hit me up on twitter. Thanks, and as always, I'll see you next time.
linkedin.com/in/andevr [http://linkedin.com/in/andevr]
https://twitter.com/Andevrs
Links:
https://playcanvas.com/
https://defold.com/
https://love2d.org/
Charlie's links:
https://twitter.com/charliehelman
https://vibery.gg/
Citizen Coder Podcast
I interview programmers from every language and frame work. We talk about everything from learning to code, what happens on the job, and tech in general.