Each week, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others and games that have soothed wounds. Checkpoints!
Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk
Music: Samuel Baker - http://soundcloud.com/furoshiki
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Each week, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others and games that have soothed wounds. Checkpoints!
Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk
Music: Samuel Baker - http://soundcloud.com/furoshiki
My guest today is Sarah Elmahleh. Sarah is an actor and voice over artist and has worked on a whole bunch of videogames including Gone Home, For Honor, Call of Duty, Pyre, Galak-Z and Final Fantasy 15. She was also the lead in the recent - and excellent - BBC Radio play Game Over written by Emily Short. (This is only available until the 29th of January so click the link and listen now!) We talk about how games were a forbidden fruit for a chunk of her childhood, and how getting a PC changed everything. Her deep love for the Curse of Monkey Island and the subsequent radio play adaptation she made in college, how the Tango is a great example of emergent game play, the healing power of getting snowed in with Dragon Age: Inquisition, why The Mortician's Tale resonated with her so much, and how she got into games when she didn't know anyone in games (pro tip: meet Rich Lemarchand). "I don't think my father would approve of me dating the undead, and you're probably too nice a zombie-pirate for me anyway. Let's just be friends instead. " PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Everquest, The Sims, KOTOR, Curse of Monkey Island, Full Throttle, Grim Fandango, Gone Home, Final Fantasy 8, Super Hexagon, The Last of Us, Uncharted, Super Meat Boy, Dragon Age: Inquisition, A Mortician's Tale, Where the Water Tastes Like Wine, Night in the Woods Theme song by Samuel Baker Art work by Craig Stevenson
Checkpoints
Each week, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others and games that have soothed wounds. Checkpoints!
Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk
Music: Samuel Baker - http://soundcloud.com/furoshiki