In this episode the party ventures further into the Tomb of the Serpent King and learns a few valuable lessons.
Season 2 is here! In this Dark Souls inspired world, we are using Basic Fantasy RPG as our system as we explore the new homebrew world made by the DM and players. Galamar is a dark and desolate wasteland. A mere shadow of the bright flame that once was.
Entering into the final chamber, seemingly outmatched by the Necromancer and his forces, the party must decide whether to fight or run. This epic showdown between the forces of good and evil concludes Season 1 of Caves and Drakes! We will return to the 3 Realms in Season 3.
With the group finally all back together, they venture out to finish their quest to take down the Necromancer in the mountains and shenanigans ensue.
The party grapples with what to do about their dear friend, settling on making a deal that might have unforseen repercussions.
The party ventures deep into the mines underneath Beggar's Hole where they meet their match in a long, grueling battle with a new foe, the echo demon, who was haunting the mines.
Having thwarted the yuan-ti, the party discovers an interesting location far off in the distance, regroups in Beggar's Hole, and makes extremely valuable connections deep in the Weaver's web.
Today Tim, Cody and Daniel share a few beers, talk 5e literature, and give our favorite pieces of everything published for 5th edition D&D.
The party continues to follow the river to it's eventual spring, where they find a den of snake-people with some mysterious connections.
The party journeys north east following the river to it's potentially poisoned spring. Along the way they come across mushroom ring circled ruins, and a portal in it's door.
CW: Spiders, lots of spiders.
The party heads south and ventures into Beggar's Hole, a smog covered city with a sprawling web of an underground.
The party faces off against the Dryad of the Arbornook Woods in a tense battle with their allies, the Baron's court of Beverast.
Sadly, the real episode 7's audio got botched. This was planned as episode 8, but alas episode 7 is now a lost episode. This gets explained in the beginning. In this episode the party continues to investigate the murder of the boy-baron, leading them to find the amulet which seems to be the lost heart of the Dryad that has cursed the woods. They stay the night in a drow settlement within the Arbornook Woods and rendezvous with said dryad deep within the wood where things take an unexpected turn.
The party heads to Beverast, the largest town nearby and begins their investigation into the sudden death and potential assassination of the boy-baron a few years back.
The episode begins as the party is deep in the dungeons of Skekenhall. The new party member, Gossamer, a human rogue, barrels into the room with a ghost hot on his heels as Rorke is buried in ice. After dealing with that situation they journey deeper and find the guardian of the complex as well as a supernatural gift.
Cody, Daniel, and Tim sit around the table and share a few drinks as they talk video games, the new 5e book the Wild Beyond the Witchlight, episodes 1 and 2, and finally the main topic, why we play Dungeons and Dragons.
Alma, the Drow Druid joins the party as they all venture into the dungeons beneath the Ruins of Skekenhall. We use some new dungeon exploration mechanics, kill a bunch of skeletons and spend an hour opening a door.
The party regroups during the aftermath of raid on Greenest. A training montage occurs, they track the kobolds, find the ruins, and prepare to venture into the dungeon.