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Brainlords: Video Games of the Mind
Cute Monster Props
20 episodes
1 week ago
A panel style discussion between artists and the art they love. Each week hosts Kyle and Jorge tackle an essay-style topic to help them ascend to the status of Brain Lord and discover the answer to the ultimate question: ARE VIDEO GAMES ART?! (yeah.)
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Video Games
Arts,
Leisure
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All content for Brainlords: Video Games of the Mind is the property of Cute Monster Props and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
A panel style discussion between artists and the art they love. Each week hosts Kyle and Jorge tackle an essay-style topic to help them ascend to the status of Brain Lord and discover the answer to the ultimate question: ARE VIDEO GAMES ART?! (yeah.)
Show more...
Video Games
Arts,
Leisure
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Should Games Be Fun?
Brainlords: Video Games of the Mind
2 hours 19 minutes 6 seconds
6 months ago
Should Games Be Fun?
On today’s episode of Brainlords we explain why games might be better if they were a little “worse”! Jorge gives a history lesson on The Flow State while Kyle explains how it recently became synonymous with the addiction loop of a slot machine. Is fun the only emotion gameplay should strive for or should we want a bit more friction in an interactive art form?   CONTACT US: brainlordspod@gmail.com Kyle - Cute Monster Props Jorge - JMV Edited by Kyle   THINGS DISCUSSED: Should games be fun? (0:04:04) Super Mario World What does friction mean? (0:06:39) Dragon’s Dogma 2, Signalis, Bravely Default What are some instances of a game that had friction that you didn’t like? (0:16:20) Stephanie Sterling, Breath of the Wild, Twilight Princess, Animal Crossing Wild World, Street Fighter 6, Blazeblue, FF1 Anniversary PSP What is the Flow State? (0:24:09) Flow: Beyond Boredom and Anxiety - Mihaly Csikszentmihalyi, Jenova Chen: Flow in Games (2007), Journey, Flow, Sky: Children of the Light, Tears of the Kingdom, Addiction by Design - Natasha D. Schull, Simon’s Quest, Diablo 1, Diablo 2, Dark Souls, Demon’s Souls, Bloodborne How do we tell the difference between deliberate design choices and bad controls? (0:43:20) Pathologic, Pathologic 2, Deadly Premonition, Windwaker, Darkest Dungeon, Pseudoregalia, Disco Elysium, Silent Hill 2, Devil May Cry, Resident Evil 4, Final Fantasy IX, Sekiro: Shadows Die Twice Game Ratings: What is the most overrated, underrated, and accurately rated game with Tank Controls? (1:09:31) Shadows of the Empire, Resident Evil 1, RE: Remake (Gamecube), Parasite Eve, World of Tanks, Tomb Raider, God Hand, Katamari Damacy Games as theater - Should games be Dramatic or Epic? (1:15:51) Lisa The Painful RPG, Undertale, 1000xResist, Look Back (NOTE: we said Your Name but we meant Look Back), Doom, Doom (2016), Astro Bot, Flinthook Should the goal of a remake be to eliminate friction? (1:03:17) Link’s Awakening Remake, Ocarina of Time, Nightdive Studios, System Shock 1 What are some more concrete examples of a remake that took away some friction and lost something? (1:37:11) Super Mario RPG Remake, Silent Hill 2 Remake, RE: 4 Remake Closing Thoughts (1:47:17) Super Mario World 2: Yoshi’s Island The Question Zone (1:53:35) What is the best objectively bad game? - Francis York Morgan Altered Beast, Harvester, Evil Zone, Dwarf Fortress. What is the point of preserving a game after it gets remade? - True Doom Murderhead Monkey Island, Smash Bros Melee, Mario 64, Metal Gear Solid Delta, MGS3/Subsistence/3DS, Metroid Prime Trilogy, Wizardry The Rec Room (2:05:59) Magical Puzzle Popils, Dragon Crystal, Playing Games randomly for the Steam Nextfest, Angeline Era, Severance Season 2, Hydlide, Ys, Nativshark.
Brainlords: Video Games of the Mind
A panel style discussion between artists and the art they love. Each week hosts Kyle and Jorge tackle an essay-style topic to help them ascend to the status of Brain Lord and discover the answer to the ultimate question: ARE VIDEO GAMES ART?! (yeah.)