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A deeper look at the play experience and the finer details of running and writing tabletop games.
BXP 6×11 – Monica and Heather Consider Ways to Keep Players Playing
Bonus Experience
41 minutes 32 seconds
2 years ago
BXP 6×11 – Monica and Heather Consider Ways to Keep Players Playing
Hello Bonus Babies,
I am so sorry for the huge delay - when it rains it pours. But here we are with the penultimate episode of Season Six!
Today Monica gets together with Heather (her wife) to discuss one of their mutually shared core principles of game design: participation makes the game. If you remove players from play, you are denying them the chance to experience your game. We break down what this means as well as provide good and bad examples of designing for character creation, incapacitation, elimination, and replacement. We also discuss constructive self-entertainment vs. disruptive behavior and techniques for different designs and different styles of play.
In your patron cut you'll also hear:
The mystery of the brown fluff
Live Morgana Updates
Live Julia Updates
Important links from the show:
Fabula Ultima: https://www.needgames.it/fabula-ultima-en/
"Bluebeard's Bride AP" on The Story Told RPG Podcast: https://thestorytold.libsyn.com/bluebeards-bride-ap
Heather's socials:
@Snoutopus on Twitter and Bluesky
@plague-of-frog on Tumblr https://www.tumblr.com/plague-of-frog
Bonus Experience
A deeper look at the play experience and the finer details of running and writing tabletop games.