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A deeper look at the play experience and the finer details of running and writing tabletop games.
D is back in the studio with me today to deliver on our promise to discuss exceptions-based rules design. We talk about Exalted: Essence an awful lot, but also talk about Malifaux, Chronicles of Darkness, and some upcoming games. We talk about good examples of how to build strong exceptions and an equal number of bad ones, and point out games that don't do this at all.
Also discussed in the extended cut:
Live, custom made, spooky beeps
Even more on ASMR
The weirdness of TikTok
Anticipating a LARP
Expectations for advances
The intricacies of royalties and "the Bigolas Dickolas Moment"
Find D's Choice of Games novel here: https://www.choiceofgames.com/seventh-sea-a-pirates-pact/
Bonus Experience
A deeper look at the play experience and the finer details of running and writing tabletop games.