Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
Sports
Technology
History
About Us
Contact Us
Copyright
© 2024 PodJoint
Podjoint Logo
US
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts211/v4/e4/ac/19/e4ac19d5-4859-0a83-70e3-4c7a60515752/mza_5920556774652878735.jpg/600x600bb.jpg
Bind on Pick Up
Jamie Kaos
105 episodes
2 days ago
Welcome to Bind on Pickup (formerly Tangents of Creation)-a podcast about love, chaos, and CO-op. Hosted by Jamie Kaos and Anie Lace, this show follows our journey through the worlds we play together-whether it's Ashes of Creation, World of Warcraft, Conan Exiles, Path of Exile 2, or whatever multiplayer madness we get ourselves into. From deep dives into game mechanics to off-the-rails stories and relationship dynamics in MMOS, we're here to laugh, speculate, explore, and occasionally lose our minds- together.
Show more...
Video Games
Leisure
RSS
All content for Bind on Pick Up is the property of Jamie Kaos and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Welcome to Bind on Pickup (formerly Tangents of Creation)-a podcast about love, chaos, and CO-op. Hosted by Jamie Kaos and Anie Lace, this show follows our journey through the worlds we play together-whether it's Ashes of Creation, World of Warcraft, Conan Exiles, Path of Exile 2, or whatever multiplayer madness we get ourselves into. From deep dives into game mechanics to off-the-rails stories and relationship dynamics in MMOS, we're here to laugh, speculate, explore, and occasionally lose our minds- together.
Show more...
Video Games
Leisure
https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/29986177/29986177-1753716923419-17a5a2ad9ac27.jpg
Ashes of Creation - Creative Director Interview
Bind on Pick Up
1 hour 10 minutes 21 seconds
8 months ago
Ashes of Creation - Creative Director Interview

I had the chance to sit down with Steven Sharif, the Creative Director of Ashes of Creation, for an in-depth conversation about the game's development. We covered key insights, challenges, and the future of AoC, making this a must-watch for fans and curious players alike. Hope you enjoy the interview as much as we did!Follow the Stream: https://www.twitch.tv/jamiekaosSupport the channel on Patreon: https://www.patreon.com/c/JamieKaosJoin the Discord: https://discord.gg/R7nTfPcmVjAshes of Creation Referral Code: https://www.ashesofcreation.com/r/DZREN8TWHQXGPS2CAvermedia Affiliate Link Use Code KAOS for 6% Off: https://sdqk.me/TtR6pwN4/9f8lj0GWRogue Energy Use Code Kaos for 20% Off: https://rogueenergy.com/hHZ5RlVoXOB0z8🔔 Subscribe and hit the bell icon to get notified when we go live!📧 Business Inquiries: kaosandlace@gmail.com🌐 Resources and Links đŸŒđŸŽ„ Join us live every Saturday at 8:30 pm EST on Twitch for real-time Ashes of Creation discussions and more: https://www.twitch.tv/jamiekaos💬 Join the discussion in our Discord community and engage with fellow Ashes of Creation enthusiasts: https://discord.gg/hzpmeMtpHNđŸ”„ Use our Ashes of Creation Referral Code and embark on your journey through Verra: https://www.ashesofcreation.com/r/DZREN8TWHQXGPS2C0:00 - Welcome & Introduction 1:47 - Drama time! Are you making Ashes of Creation just to become the #1 Twitch streamer? 3:42 - What’s the current status of Dynamic Gridding? What unexpected challenges have you faced? 7:04 - Why does the world of Ashes currently feel so static? 10:23 - When can we expect story arcs to come online? 12:07 - Steven plugs his stream & upcoming content 12:54 - If you could add one ridiculous feature to the game with no consequences, what would it be? 14:26 - Could Apocalypse ever return in some form? 15:45 - What’s the long-term goal for the Ashes IP beyond the MMO? 17:01 - The game currently feels very grind-heavy—what’s the plan to improve gameplay loops? 18:43 - What kind of data are you gathering from mass mob grinding? 21:36 - Are the node buildings we see now placeholders, or are they final? 24:29 - Why are node platforms so obvious on the map? Will they blend better into the world later? 25:29 - When will player housing come online? 26:48 - Will instance-based housing (apartments/inns) have a limited number available? 29:39 - Would you rather fight 100 duck-sized dragons or one dragon-sized duck? 30:37 - What’s your favorite in-game mount, and would you ride it in real life? 32:55 - When will we see secondary archetype augments come online? 34:14 - Can you give a more detailed explanation of how the augment system will work? 38:25 - Can you give an example of a max-power (10/10) augment? 39:22 - Has community feedback ever changed your mind on a feature you were set on? 41:17 - Would you rather make every decision by flipping a coin or forget how to read? 44:00 - There’s talk of a major economy & crafting overhaul. What does that involve? 47:19 - How will major system overhauls be implemented without wipes? 51:01 - Any plans to bring more focused testing to live servers, like we see on PTR? 54:40 - What’s the plan for balancing time-to-kill (TTK)? Right now, gear upgrades make PvP very bursty. 57:59 - How do you prioritize balancing major issues vs. quality of life improvements? 1:00:26 - Can we PLEASE get a hotkey for Need/Greed looting? 1:03:04 - What’s the funniest or most unexpected player suggestion you’ve ever heard? 1:03:52 - Can we have a recall election system to remove inactive mayors? 1:05:57 - Will we have a "Hide Helmet" option? 1:06:08 - When can we expect gliding mounts? 1:06:35 - Would you rather erase the last 10 years from your memory or only retain memories you've written down?

Bind on Pick Up
Welcome to Bind on Pickup (formerly Tangents of Creation)-a podcast about love, chaos, and CO-op. Hosted by Jamie Kaos and Anie Lace, this show follows our journey through the worlds we play together-whether it's Ashes of Creation, World of Warcraft, Conan Exiles, Path of Exile 2, or whatever multiplayer madness we get ourselves into. From deep dives into game mechanics to off-the-rails stories and relationship dynamics in MMOS, we're here to laugh, speculate, explore, and occasionally lose our minds- together.