
Military simulations have long served as a proving ground for strategic planning, battlefield modeling, and decision-making under pressure. One of the most critical components of these simulations is the use of Courses of Action (COAs), which represent structured plans developed to respond to specific scenarios. In military contexts, COAs help commanders evaluate multiple tactical options, anticipate enemy behavior, and optimize resource deployment. These same principles are increasingly being adopted in video game design, especially in titles that emphasize realism, strategy, and dynamic combat environments.