Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! This week on Backwards Compatible, we’re cracking open the panels of Comix Zone for the Sega Genesis—a visually striking, brutally difficult beat-’em-up that dropped in July 1995. Lou and I talk through the game’s unique comic book aesthetic, its place in mid-’90s gaming, and why it still stands out nearly 30 years later. We get into what made it so innovative, what held it back from getting a sequ...
All content for Backwards Compatible is the property of Dan Kemp and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! This week on Backwards Compatible, we’re cracking open the panels of Comix Zone for the Sega Genesis—a visually striking, brutally difficult beat-’em-up that dropped in July 1995. Lou and I talk through the game’s unique comic book aesthetic, its place in mid-’90s gaming, and why it still stands out nearly 30 years later. We get into what made it so innovative, what held it back from getting a sequ...
Backwards Compatible #48 - Comix Zone (Sega Genesis)
Backwards Compatible
41 minutes
3 months ago
Backwards Compatible #48 - Comix Zone (Sega Genesis)
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! This week on Backwards Compatible, we’re cracking open the panels of Comix Zone for the Sega Genesis—a visually striking, brutally difficult beat-’em-up that dropped in July 1995. Lou and I talk through the game’s unique comic book aesthetic, its place in mid-’90s gaming, and why it still stands out nearly 30 years later. We get into what made it so innovative, what held it back from getting a sequ...
Backwards Compatible
Want a shout out on the show? Shoot us a text and share your thoughts, game suggestions, etc.! This week on Backwards Compatible, we’re cracking open the panels of Comix Zone for the Sega Genesis—a visually striking, brutally difficult beat-’em-up that dropped in July 1995. Lou and I talk through the game’s unique comic book aesthetic, its place in mid-’90s gaming, and why it still stands out nearly 30 years later. We get into what made it so innovative, what held it back from getting a sequ...