Babylon.js is a fully-featured, open-source, game and rendering engine built for the web. This podcast is brought to you by the Babylon.js development team and is dedicated to giving you an inside look at everything that goes into to bring it to life. Hilarity will ensue as you learn about new features coming to the platform, complicated problems facing the game/technology/computer graphics industries, and an unending amount of dad-jokes.
All content for Babylon Chronicles is the property of Babylon.js and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Babylon.js is a fully-featured, open-source, game and rendering engine built for the web. This podcast is brought to you by the Babylon.js development team and is dedicated to giving you an inside look at everything that goes into to bring it to life. Hilarity will ensue as you learn about new features coming to the platform, complicated problems facing the game/technology/computer graphics industries, and an unending amount of dad-jokes.
Sebastien Vandenberghe joins the show this week to talk about his role as the architect and "immune system" for Babylon as well as his contributions into helping shape the future of the web with the advancement of WebGPU.
Babylon Chronicles
Babylon.js is a fully-featured, open-source, game and rendering engine built for the web. This podcast is brought to you by the Babylon.js development team and is dedicated to giving you an inside look at everything that goes into to bring it to life. Hilarity will ensue as you learn about new features coming to the platform, complicated problems facing the game/technology/computer graphics industries, and an unending amount of dad-jokes.