
Tech first: we stopped relying on brittle automations, stabilized the rig by driving it manually, and took notes on what actually works on stream. The plan going forward is simple—lean setup, quick scene kits ready to drop (alleys, rooftops, back rooms), and a clear rule: if we’ll live in a space for more than a moment or it affects positioning, it goes on screen; otherwise theater of the mind keeps us fast.
Story second: rumors of people “returning unchanged” kept pointing us to Menest. Cliff’s shadow-mark grew more active, Tim’s tests confirmed it isn’t leaving without a fight, and the table kept walking the line between talking our way through and drawing steel when the clock ran out. We ended with our heading set: track the vanishings, find the crossing, and face what’s waiting in Menest.