Accessibility is about making video games more inclusive and personal. As Jo Bedard puts it in this episode of Inside the Studio, "We should, as gamers, aim to share our passion and love for games with as many people as possible."
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Accessibility is about making video games more inclusive and personal. As Jo Bedard puts it in this episode of Inside the Studio, "We should, as gamers, aim to share our passion and love for games with as many people as possible."
World Director, Benjamin Hall, discusses the challenges encountered in level design when building Assassin's Creed Odyssey.
Read more: https://assassinscreed.com/game/en-us/news-updates/342963/inside-the-studio-with-game-director-benjamin-hall
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Assassin's Creed Odyssey: Legend of the Eagle Bearer (Main Theme)’ | Music by The Flight
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Assassin's Creed: Inside the Studio
Accessibility is about making video games more inclusive and personal. As Jo Bedard puts it in this episode of Inside the Studio, "We should, as gamers, aim to share our passion and love for games with as many people as possible."