Accessibility is about making video games more inclusive and personal. As Jo Bedard puts it in this episode of Inside the Studio, "We should, as gamers, aim to share our passion and love for games with as many people as possible."
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Accessibility is about making video games more inclusive and personal. As Jo Bedard puts it in this episode of Inside the Studio, "We should, as gamers, aim to share our passion and love for games with as many people as possible."
Inside the Studio: Creative Director Jonathan Dumont
Assassin's Creed: Inside the Studio
24 minutes 38 seconds
7 years ago
Inside the Studio: Creative Director Jonathan Dumont
Creative Director Jonathan Dumont shares how the Assassin's Creed Odyssey team put choice at the forefront of storytelling, and talks about the series' evolution into a full-fledged RPG.
Read more: https://assassinscreed.ubisoft.com/game/en-us/news-updates/339723/inside-the-studio-with-creative-director-jonathan-dumont
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Assassin's Creed Odyssey: Legend of the Eagle Bearer (Main Theme)’ | Music by The Flight
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Assassin's Creed: Inside the Studio
Accessibility is about making video games more inclusive and personal. As Jo Bedard puts it in this episode of Inside the Studio, "We should, as gamers, aim to share our passion and love for games with as many people as possible."