This chat features Pedro Medeiros, a Pixel Artist, and indie video game Art Director known for such titles as Celeste, Towerfall, as well as the unreleased Earthblade, and Neverway. In their chat, Medeiros shares how he got into pixel art through video game development in Brazil (when there wasn’t any game industry there yet), as well as his process of developing a game’s art style from scratch.
Tune in to Ibele and Medeiros to hear:
*What to do to become a professional pixel artist
*How much coding knowledge you actually need to become a video game art director
*At what stage a video game starts to look for an art director
Social Links:
*Check out Medeiros’ website: https://saint11.org/
*Follow Medeiros on Twitter: https://twitter.com/saint11
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This chat features Pedro Medeiros, a Pixel Artist, and indie video game Art Director known for such titles as Celeste, Towerfall, as well as the unreleased Earthblade, and Neverway. In their chat, Medeiros shares how he got into pixel art through video game development in Brazil (when there wasn’t any game industry there yet), as well as his process of developing a game’s art style from scratch.
Tune in to Ibele and Medeiros to hear:
*What to do to become a professional pixel artist
*How much coding knowledge you actually need to become a video game art director
*At what stage a video game starts to look for an art director
Social Links:
*Check out Medeiros’ website: https://saint11.org/
*Follow Medeiros on Twitter: https://twitter.com/saint11
Episode 251: Video Game Art Director Ole Tillmann & Creating The Stop Mo Style For Harold Halibut
Animation Industry Podcast
1 hour 25 minutes 17 seconds
1 year ago
Episode 251: Video Game Art Director Ole Tillmann & Creating The Stop Mo Style For Harold Halibut
This chat features Ole Tillmann, a German indie video game Art Director at Slow Bros Studio. He worked on the game Harold Halibut, which has become known for its super unique style. Everything in the game - the characters, backgrounds, assets, etc. - were all meticulously hand-crafted in a stop motion style, then 3D scanned and composited and animated in CG. In their chat, Tillmann shares how he came up with and executed the style, as well as the video game’s ten-year development history.
Tune in to Ibele and Tillmann to hear:
*What Tillmann did that led to Harold Halibut to getting funded
*How Tillmann kept motivation on a ten-year project (with no end in sight)
*How big of a team is needed to develop an indie video game
Social Links:
*Check out Harold Halibut on Steam: https://store.steampowered.com/app/924750/Harold_Halibut/
*Check out Tillman’s website: https://mousemou.se/
*Follow Tillmann on Instagram: https://www.instagram.com/mousemou.se/
Animation Industry Podcast
This chat features Pedro Medeiros, a Pixel Artist, and indie video game Art Director known for such titles as Celeste, Towerfall, as well as the unreleased Earthblade, and Neverway. In their chat, Medeiros shares how he got into pixel art through video game development in Brazil (when there wasn’t any game industry there yet), as well as his process of developing a game’s art style from scratch.
Tune in to Ibele and Medeiros to hear:
*What to do to become a professional pixel artist
*How much coding knowledge you actually need to become a video game art director
*At what stage a video game starts to look for an art director
Social Links:
*Check out Medeiros’ website: https://saint11.org/
*Follow Medeiros on Twitter: https://twitter.com/saint11