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All Things Unity
Ruben Hamers
17 episodes
9 months ago
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
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Technology
Education,
Self-Improvement,
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All content for All Things Unity is the property of Ruben Hamers and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
Show more...
Technology
Education,
Self-Improvement,
Leisure,
Games
https://is1-ssl.mzstatic.com/image/thumb/Podcasts116/v4/02/b7/f3/02b7f3ba-062b-d296-ccce-ae709b8a614e/mza_10650694133286771058.jpg/600x600bb.jpg
Episode 9, A Philosophy Of Software Design Part 5
All Things Unity
53 minutes 37 seconds
3 years ago
Episode 9, A Philosophy Of Software Design Part 5
Hi there my fellow gamedevs and welcombe back for another episode of the All Things Unity Podcast. Today we are going to continue our deep dive of the book A Philosophy of Software Design by John. R. Ousterhout. This episode will cover chapter 15, 16 and 17. Chapter 15 is about what I would call Comment Driven Development. Chapter 16 is all about modifying existing code, and the last chapter we will cover in the episode is chapter 17 which is all about consistency. If you have any comments or feedback, please let me know at podcast@allthingsunity.com or you can leave me a review on your favorite podcasting platform. Thank you for listening, and remember; With Unity we can do great things!
All Things Unity
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!