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All Things Unity
Ruben Hamers
17 episodes
9 months ago
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
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Technology
Education,
Self-Improvement,
Leisure,
Games
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All content for All Things Unity is the property of Ruben Hamers and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
Show more...
Technology
Education,
Self-Improvement,
Leisure,
Games
https://is1-ssl.mzstatic.com/image/thumb/Podcasts116/v4/02/b7/f3/02b7f3ba-062b-d296-ccce-ae709b8a614e/mza_10650694133286771058.jpg/600x600bb.jpg
Episode 4, Clean Code Part 4
All Things Unity
1 hour 17 minutes 23 seconds
3 years ago
Episode 4, Clean Code Part 4
Hi there my fellow gamedevs and welcome back to the All Things Unity Podcast. In this episode our adventure for in clean code comes to and end. Sort of… at least… We are going to dive into the next four chapters of the book. Oh yes, again four chapters. We are investigating chapter 10, classes. 11 Systems, 12 Emergence and 13 Concurrency.
All Things Unity
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!