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All Things Unity
Ruben Hamers
17 episodes
9 months ago
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
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Technology
Education,
Self-Improvement,
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Games
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All content for All Things Unity is the property of Ruben Hamers and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
Show more...
Technology
Education,
Self-Improvement,
Leisure,
Games
https://is1-ssl.mzstatic.com/image/thumb/Podcasts116/v4/02/b7/f3/02b7f3ba-062b-d296-ccce-ae709b8a614e/mza_10650694133286771058.jpg/600x600bb.jpg
Episode 15, The Pragmatic Programmer Part 5
All Things Unity
29 minutes 9 seconds
2 years ago
Episode 15, The Pragmatic Programmer Part 5
Hi there my fellow gamedevs and welcome to the 15th episode of the All Things Unity Podcast. In this episode we will continue where we left of last time, and that’s right in the middle of chapter three. We just started talking about debugging and the best is yet to come. In this episode we will also discuss the remaining sections of this chapter. These are Text Manipulation and Code Generators. And remember; With Unity, we can do great things.
All Things Unity
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!