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All Things Unity
Ruben Hamers
17 episodes
9 months ago
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
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Technology
Education,
Self-Improvement,
Leisure,
Games
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All content for All Things Unity is the property of Ruben Hamers and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
Show more...
Technology
Education,
Self-Improvement,
Leisure,
Games
https://is1-ssl.mzstatic.com/image/thumb/Podcasts116/v4/02/b7/f3/02b7f3ba-062b-d296-ccce-ae709b8a614e/mza_10650694133286771058.jpg/600x600bb.jpg
Episode 13, The Pragmatic Programmer Part 3
All Things Unity
50 minutes 9 seconds
2 years ago
Episode 13, The Pragmatic Programmer Part 3
Hi there my fellow gamedevs and welcome to the 13th episode of the All Things Unity Podcast. We are going to continue our deep dive into The Pragmatic Programmer by Andrew Hunt and David Thomas. Last time we covered up to the first half of chapter 2 and today we are going to discuss the remainder of the chapter. We will cover the topics of Reversibility, Tracer Bullets, Domain Languages and Estimation. Really interesting stuff!
All Things Unity
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!