This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it.
The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
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This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it.
The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
Hi there my fellow gamedevs and welcome to the 12th episode of the All Things Unity Podcast. We are going to continue our discussion about The Pragmatic Programmer. We are discussing this as an alternative to Clean Code and A Philosophy of Software Design.
Today we will continue with chapter 2, A pragmatic approach. And in this episode I mention Dave Farley’s book, Modern Software Engineering, again which you can check out here: https://www.amazon.com/Modern-Software-Engineering-Discipline-Development/dp/0137314914
I hope you enjoyed this episode and learned something.
Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.
And remember; With Unity, we can do great things.
All Things Unity
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it.
The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!