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All Things Unity
Ruben Hamers
17 episodes
9 months ago
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
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Technology
Education,
Self-Improvement,
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All content for All Things Unity is the property of Ruben Hamers and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!
Show more...
Technology
Education,
Self-Improvement,
Leisure,
Games
https://is1-ssl.mzstatic.com/image/thumb/Podcasts116/v4/02/b7/f3/02b7f3ba-062b-d296-ccce-ae709b8a614e/mza_10650694133286771058.jpg/600x600bb.jpg
Episode 11, The Pragmatic Programmer Part 1
All Things Unity
56 minutes 23 seconds
3 years ago
Episode 11, The Pragmatic Programmer Part 1
Hi there my fellow gamedevs and welcome to the 11th episode of the All Things Unity Podcast. This time we are going to start with a new very interesting book; The Pragmatic Programmer by Andrew Hunt and David Thomas. This is one of my favorite books about software of all time and will definitely have a positive impact on you as a game developer.   In this episode I mention a couple of things;   First of all, I mention a book I’m currently reading called “Modern Software Engineering” by David Farley. You can find a link here: https://www.amazon.com/Modern-Software-Engineering-Discipline-Development/dp/0137314914 and the other book I mention, “Moonshots” by Naveen Jain: https://www.amazon.com/Moonshots-Creating-Abundance-Naveen-Jain/dp/099973640X.   I also mention I wrote a bunch of blogs about a course on Enterprise Architecture (EA) I did past year. You can read them here if you are interested: https://hamersoft.com/?s=enterprise+architecture   I hope you enjoyed this episode and learned something.   Leave me a review or send me some comments if you like. You can also contact me at podcast@allthingsunity.com.   And remember; With Unity, we can do great things.
All Things Unity
This is a podcast about Unity3D development. Not just developing games, but also business apps, simulations and other applications you might build with unity. We are going to dive into best practices, popular design patterns and game architectures. Software development methodologies and processes. And of course game design and development and everything that revolves around it. The aim is to be an entry level platform while still diving deep into the trenches of game development every now and then. And, of course, in the end having fun and producing valuable content for everyone involved!