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A Pixel at a Time
Inês Lagarto
9 episodes
4 days ago
After stepping away from my role as a Producer and working on titles such as Call of Duty and Metal Hellsinger: VR, I found myself reflecting on what truly matters in the gaming industry—leadership, impact, and authenticity. A Pixel at a Time was born from my desire to have honest, raw conversations with the people shaping our industry—leaders, studio founders, and creators who are challenging the status quo and making a difference in the games we play.
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All content for A Pixel at a Time is the property of Inês Lagarto and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
After stepping away from my role as a Producer and working on titles such as Call of Duty and Metal Hellsinger: VR, I found myself reflecting on what truly matters in the gaming industry—leadership, impact, and authenticity. A Pixel at a Time was born from my desire to have honest, raw conversations with the people shaping our industry—leaders, studio founders, and creators who are challenging the status quo and making a difference in the games we play.
Show more...
Careers
Business
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Episode 3 - From Coding to Managing a Studio: with Terry Goodwin
A Pixel at a Time
1 hour 22 minutes 51 seconds
1 year ago
Episode 3 - From Coding to Managing a Studio: with Terry Goodwin

On this month's episode, we sat down with Terry Goodwin, Studio Director at Lab42 Games and talked about their trajectory from Programing to becoming a Studio director and we reached some topics like feedback and hiring process.


Host: Inês Lagarto

Guest: Terry Goodwin

Audio Design and Production: José Machado


Thank you so much for listening to today’s episode.


If you have a burning question, or would like to suggest a discussion topic, send us your Q&A and stories in written or voice to this episode QA box or to our e-mail: apixelatatime.podcast@gmail.com


Check out our Patreon & our Goodie Store. Loving the coffee mug here!


Don't forget to take it A Pixel at a Time!

A Pixel at a Time
After stepping away from my role as a Producer and working on titles such as Call of Duty and Metal Hellsinger: VR, I found myself reflecting on what truly matters in the gaming industry—leadership, impact, and authenticity. A Pixel at a Time was born from my desire to have honest, raw conversations with the people shaping our industry—leaders, studio founders, and creators who are challenging the status quo and making a difference in the games we play.