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This is a Game Dev Podcast with my guest Gavin Eisenbeisz (Two Star) and your host Jonas Tyroller. In this episode I want to learn how to make wildly successful indie games that go viral a lot.Links to my Guest➤ Wishlist Cuffbust on Steam: https://store.steampowered.com/app/2592220/CUFFBUST/➤ 2nd Channel (Game Design): @ScientiaLudos ➤ Main Channel: @TwoStarGames0:00 - Intro0:57 - Look Where The Market Is Going4:02 - What Makes For a Viral Game Idea9:05 - Designing For Content Creators15:33 - How Rare Are Million Dollar Game Ideas19:47 - Why High Action Games Are Bad For Retention 26:01 - Creating Brand Recognition31:43 - Mass Content Ability35:36 - When To Scrap Your Idea37:35 - The No-Prototypes Approach41:08 - Using The Trailer To Test Demand44:36 - How Content Creators Line Up To Play Your Game47:28 - Concept vs. Execution | What Matters Most51:18 - Indicators That You're On Track53:31 - Having Your Own YouTube Channel59:14 - Learning and Theory Crafting | Why and How1:04:38 - Gavin About Not Enjoying Game Dev As Much Anymore1:08:40 - Gavin and I Compare Our ApproachesMy game "Thronefall":➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/➤ Discord: https://discord.gg/gVYctptyg8➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#OverviewMy game "Will You Snail":➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrKFor the game developers among you:➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ