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80 Level Podcast
Nick Grant
83 episodes
4 months ago
Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...
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Video Games
Arts,
Business,
Visual Arts,
Leisure
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Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...
Show more...
Video Games
Arts,
Business,
Visual Arts,
Leisure
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Remastering Classic Video Games - 80 Level Podcast
80 Level Podcast
23 minutes
2 years ago
Remastering Classic Video Games - 80 Level Podcast
Send us a textOn the GDC 2023 80LV had a chance to chat with Stephen Kick and Larry Kuperman from Nightdive Studios which specializes in remastering old classic video games. Steven and Larry discuss the upcoming release of System Shock game and take us behind the scenes of the Nightdive Studios. They talk about why it makes sense to remake the old games and spill the tea on the business side of things.Pre-order System ShockSteam: https://store.steampowered.com/app/482400/System_Shock/ GOG: ht...
80 Level Podcast
Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...