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80 Level Podcast
Nick Grant
83 episodes
3 months ago
Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...
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Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...
Show more...
Video Games
Arts,
Business,
Visual Arts,
Leisure
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Mastering Blender for Epic 3D Modeling - 80 Level Podcast
80 Level Podcast
36 minutes
2 years ago
Mastering Blender for Epic 3D Modeling - 80 Level Podcast
Send us a textDive into the world of 3D modeling and video game development as we chat with Josh Gambrell from Blender Bros. Discover how he went from a beginner to an expert in Blender and how you can too. Learn how AI is shaking things up in the industry and how to embrace these changes for success.Check out Josh’s tutorials on YouTube: https://www.youtube.com/@JoshGambrell/featuredMore online courses by Blender Bros: https://www.blenderbros.com/Artstation: https://www.artstation.com/blende...
80 Level Podcast
Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...