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80 Level Podcast
Nick Grant
83 episodes
4 months ago
Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...
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Video Games
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Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...
Show more...
Video Games
Arts,
Business,
Visual Arts,
Leisure
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Inside Atari's VR Journey: Nostalgia Meets Innovation - 80 Level Podcast
80 Level Podcast
23 minutes
2 years ago
Inside Atari's VR Journey: Nostalgia Meets Innovation - 80 Level Podcast
Send us a textIn this podcast episode, we join Ethan Stearns (Head of Publishing at Atari) and Ana Ribeiro (Creator of Pixel Ripped), as they delve into the world of VR gaming and their exciting collaboration on Pixel Ripped. Discover the behind-the-scenes insights into Pixel Ripped development, Atari’s partnership with VR creators, and their vision for bringing retro nostalgia into the modern gaming landscape. Gain a deeper understanding of the challenges and opportunities of VR distribution...
80 Level Podcast
Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...