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80 Level Podcast
Nick Grant
83 episodes
4 months ago
Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...
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All content for 80 Level Podcast is the property of Nick Grant and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...
Show more...
Video Games
Arts,
Business,
Visual Arts,
Leisure
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From Passion Project to Hit Game: Lessons Learned from Darkest Dungeon - 80 Level Podcast
80 Level Podcast
47 minutes
2 years ago
From Passion Project to Hit Game: Lessons Learned from Darkest Dungeon - 80 Level Podcast
Send us a textIn this podcast, Tyler Sigman and Chris Bourassa, Сo-founders of Red Hook Studios, talk about their experience building the sequel to the popular Darkest Dungeon game, and the success behind it. Guests dive into the process of creating DD2, communicating with team members and players, navigating the challenges of crowdfunding & early access, and maintaining financial sustainability to turn another dream game into reality.DD2 on Steam: https://store.steampowered.com/app/19403...
80 Level Podcast
Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...