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80 Level Podcast
Nick Grant
83 episodes
4 months ago
Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...
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Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...
Show more...
Video Games
Arts,
Business,
Visual Arts,
Leisure
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Developer’s Journey to Japan and Elden Ring - 80 Level Podcast
80 Level Podcast
41 minutes
2 years ago
Developer’s Journey to Japan and Elden Ring - 80 Level Podcast
Send us a textJoin us for an exciting peek behind the scenes of Japan's gamedev world with Ben Roach, ex-Level Designer at FromSoftware and now Founder of Upsurge Studios. Ben talks about his experience working on the Elden Ring. We also delve into the magic of Japanese game design, discuss the role of cultural influences, and reveal the secrets that make Japanese game development unique.Official Upsurge Website: https://www.upsurgestudios.com/ Artstation: https://www.artstation.com/ups...
80 Level Podcast
Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...