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80 Level Podcast
Nick Grant
83 episodes
4 months ago
Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...
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Video Games
Arts,
Business,
Visual Arts,
Leisure
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Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...
Show more...
Video Games
Arts,
Business,
Visual Arts,
Leisure
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Building a Strong Brand for Indie Games - 80 Level Podcast
80 Level Podcast
39 minutes
2 years ago
Building a Strong Brand for Indie Games - 80 Level Podcast
Send us a text80 Level talked with Alx Preston, Founder and Director of Heart Machine studio (does “Hyper Light Breaker” ring any bells?). Alx talks about games, shares his experience running an indie game studio, and offers insights on community-building efforts, staying true to the core values, and the practical nature of entrepreneurship. He also gives practical advice to developers who are planning to start their own company.Hyper Light Breaker on Steam: https://store.steampowered.c...
80 Level Podcast
Send us a text Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus a...